Detective Comics #386

Non-Key
DC ⋅ 1969
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Key Facts

Non-Key Issue. No additional information is available.

Issue Details

Publisher

DC

Writer

Frank Robbins

Writer

Mike Friedrich

Penciler

Bob Brown

Penciler

Ross Andru

Inker

Joe Giella

Inker

Mike Esposito

Letterer

John Duffy

Cover Artist

Irv Novick

Published

February 1969

Synopsis

STAND-IN FOR MUDER Bruce Wayne is preparing for a test fly in which he is supposed to fly a new prototype plane, but he is immediately needed as Batman. For this reason, he gets going and tells Alfred to contact the regular actor they hire as stand-in for Bruce Wayne in social events. Upon arriving, the actor is given the instructions and the flight gear before he gets going to the airfield. The stand-in for Bruce Wayne is attacked on his way to the airfield and he is killed by someone who is also impersonating Bruce Wayne. The killer arrives at the airfield and he starts flying the prototype plane before making a concealed switch with a remote-control replica of the vehicle. He makes the false plane descend and the people below are shocked to learn that "Bruce Wayne" has disappeared. Commissioner Gordon contacts Batman, who was rounding up the criminals at the National Bank and informs him of the mysterious disappearance of Bruce Wayne. Batman starts investigating the case and finds enough evidence to conclude about the stealing of the plane and its subsequent replacement with a remote-controlled copy. Batman then decides to investigate Bruce Wayne's car, as it has the only clue that would connect the thief to the crime. The impersonator also remembers that he left an obvious clue and goes to retrieve Wayne's pilot helmet from the car, but he is intercepted by Batman, who captures the crook and connects all the evidence to him. Finally, Batman and Gordon find the missing body of "Bruce Wayne", but Batman informs Gordon about the stand-in actor using Wayne's "illness" as a cover-up. THE TEEN-AGE GAP! Dick Grayson is on a road trip with his school mates during a campout. In the day, he is part of several activities among with his fellow students, but during the night, he slips away in order to change into his Robin gear and perform at the night party. Unfortunately for Robin, three tough guys try to beat him up before his appearance, but Robin gets help from a nerdish youngster, who uses some special rope tricks on them. Impressed by his feats, the leader of the tough guys decides to become friends with the nerd boy and Robin gets going as everything seems to be going fine for him and his peers.

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