Yeagar has had enough of epic adventure. It takes too much thought to get anywhere and usually you end up saving someone's bacon for free. Wanting to get himself and his cohorts back to basics, he gets Nodwick and the gang to go on a good old fashioned hack-n-slay delve into a monster-infested underground complex. Nothing to do but kill stuff and take it's treasure. But what's this? Around almost every corner, a deeper reason to quest through this labyrinth tries to emerge. Can Yeagar keep his companions from finding something noble and (gasp) charitable to do?
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