Karic and Cassius enter the splendor and terror of the Bright Realm, the day world that night-dwelling creatures cannot enter save by random accident, or through utilizing ancient Templar secrets. Is there a price to be paid for bypassing the Guardians of the Worlds? While the druids' obsession with the secrets of Death Magic continues, One-Arm Leito rallies the prisoner mice in a desparate all or nothing escape from the dungeons of King Icarus and Boris the Torturer.
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