Young No'Madds, The #2
Young Zael must find a way to escape the nightmares of the Vekker City and reach the heroic Kahl warriors. Meanwhile, D'ira finally learns the fate of her father and must choose between her loyalty to her people or to unite with a member of a rival clan. She needs to find the all-powerful weapon-sealed in the sacred mountain beyond a great desert-and she fears she cannot do it alone.
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